This will be the last official release, many thanks to everyone that has contributed over the years! The end of 2014 brings us the end of LWJGL 2. Please check this thread for more info regarding the release. Newsīugfix release, grabbed cursor movement on Windows is now perfectly smooth. Do idle if there is no one to answer any of your questions, we are on different timezones. Please visit us on the Freenode IRC Network: #LWJGL. LWJGL is available under a BSD license, which means it's open source and freely available at no charge. We anticipate that the LWJGL will, through evolution and extension, become the foundation for more complete game libraries and "game engines" as they have popularly become known, and hide some of the new evils we have had to expose in the APIs. LWJGL is not meant to make writing games particularly easy it is primarily an enabling technology which allows developers to get at resources that are simply otherwise unavailable or poorly implemented on the existing Java platform. All in a simple and straight forward API. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL ( Open Graphics Library), OpenCL ( Open Computing Language) and OpenAL ( Open Audio Library) allowing for state of the art 3D games and 3D sound. The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java.
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